about me Creative Projects and Outcomes Teaching Contact me links and references





I am a Senior Lecturer at Camberwell College of Arts, part of the University of the Arts London (UAL). UAL is rated 2 in the world for Art and Design (QS World University Rankings 2024 alongside the RCA.

I teach at Post Graduate level on the MA Interior and Spatial Design course. The course has an excellent international reputation. We have alumni working in amazing positions in academia and industry around the globe.

My work at post graduate level is concerned with worldbuilding, speculative design and design futures. I recently delivered the Worldbuilding lecture series for 2024, worldbuilding is the process of constructing a world, originally an imaginary one, sometimes associated with a fictional universe. In design, worldbuilding is a way to explore how design can contribute to the shaping of better worlds.

I have worked on prestigious external projects on the MA with: Houses of Parliament, UCL, British Land and Tate Modern. I have run live briefs with cultural and spaces for exhibition and display with prestigious partners like The Design Museum, The Courtauld Institute, The Crafts Council and The Tate (Tate Modern and Tate Britain)

Students I have worked with have won national design competitions and many have gone on to work in industry (domestic, retail, commercial, display, set design, gallery installation, film production, prop design and research and development) while others have gone on to undertake doctoral PhD study.

As an academic, researcher and practitioner I encourage cross and inter-disciplinary practice. I have worked across fine art and design. I have also worked across a range of design disciplines, from graphics, interactive media, motion graphics, design for the environment, and interior and spatial design.

I am committed to an ethical, diverse, sustainable and inclusive research-led creative practice and I encourage risk-taking through experimentation. For me, design is about questioning the present for a better future.


2024: Now Play This

Between 6-14th April 2024 three Interactive artefacts by Collectarium and Peter Maloney were exhibited as part of the NOW PLAY THIS exhibition at London's Somerset House New Wing Gallery.

NOW PLAY THIS has for ten years explored the best in games and playfulness. This year’s theme “Liminality: Playing between worlds” encourages self-reflection, and explores the transitory, borderless spaces between artist’s imaginations and audiences' inner worlds.. It is a call to reconsider our understanding of play and games and their relationship to our everyday lives and to other art forms.

The Lockdown Space Collection was developed in 2021, a collaboration between Collectarium (Designers Sophie Beard and Alyson Waller) and Virtual World-builder and academic Peter Maloney. The project invited people to submit observations on how their home environment had changed during lockdown by sharing text and image or video through the Instagram social media application.

For the event three of the submissions from the collection were tranformed into interactive exhibits to share the inventiveness and resilience shown by us all during a uniquely challenging time.


2021: Virtual Houses and Remote Archives

I presented two papers at the City as Architecture, AI, Media and Big Data Conference in May at UOH. One paper revisiting the idea of the Virtual House in Lockdown , while the other Lockdown Spaces was a collaboration with design research group Collectarium.

It was also exciting to work with the In-Heritage group at CCW to generate writing and practice around remote access to archives and collections for the Remote Sensing Conference at Camberwell College of Arts in April 2021.


2018: Three Exhibitions and the Tate

It was exciting to take part in the Beyond 2001 Exhibition to mark 50 years since Kubrick's sci-fi classic 2001: A Space Odyssey and 10 years since the opening of The Kubrick Archive to the public.

The funded live project Constructing The House of Daydreams took place at the Tate Modern Exchange. It was part of a collaboration with Shibboleth Schecter and Marsha Bradfield who organised Building Future Homes and Communities.

The Notating Space exhibition organised by the Spaces and Narrations research group at Chelsea looked at the graphical narratives surrounding the design of space.

The Drawn Beyond Exhibition brought together members of the Digital Maker Collective at Wimbledon School of Art.


2017: Virtualities at Tate Modern and BA VR

In 1995 I was part of a conference at the Tate Britain called Virtual Reality and the Gallery and 22 years later I organised a series of four Virtual Reality Symposia 'Virtualities' at The Tate Modern as part of a series organised by the Digital Maker Collective.

In 2017 I also wrote the BA(Hons) Virtual Reality for UAL, the first of its kind in the UK.


Remote Sensing

Collectarium + Pete Maloney 'Lockdown Space Collection' at Somerset House (Photo: Ben Peter Catchpole)Remote Sensing

Re:making Memory (Do Not Touch) 2021
for the Remote Sensing Conference

film object

Kubrick's Colour Space Film and Objects exhibited at Beyond 2001, January 2018


Yutao in VR

Architectures of the Imaginary 2018 with The Tate